The "Perfect" Conversational Script: American English Edition

This article attempts to aide and guide your conversations so that they will always be productive and never one-sided. I am aware that this is an exceedingly difficult goal to maintain at all times, but I believe we should all try our hardest to be “perfect” for each other!

 

AUTHOR’S NOTE: 

(I mean, technically nothing’s perfect but I try my hardest but that’s okay because life is a never-ending battle and I’m not tired yet at 7:43AM on a Wednesday) 


In response to a WRONG assumption that the another person has made, do not say any variation of “you are wrong” or “I know better” in any language. Do not say it in English. Do not say it in Chinese. Do not say it in Sarcasm.

https://www.merriam-webster.com/dictionary/wrong

Instead, respond with a question phrased like the following:

“Are you sure?” (Gentle)

“You think so?” (Prodding)

“Why do you believe that?” (Slightly antagonistic)

“Why can’t you see it any other way?!” (Angry/Disappointed)

Then go from there. Take frequent breaks and DRINK LOTS OF WATER !!!

GOOD COMPLIMENTS ACKNOWLEDGE EFFORT

  1. Some variation of, “I appreciate how much effort you put into looking good!” (General)

  2. Some variation of, "I really appreciate that you are always so careful and methodical in your pursuit of all things good!"

GOOD INSULTS DELIVER TOUGH LOVE

  1. You’re being kind of a huge dick right now

  2. You’re being very self-absorbed right now

  3. You’re not seeing the big picture

  4. In bird language, this would be considered “a dick move”

  5. “Does this LITERALLY need to be done YOUR way RIGHT NOW?”

BAD INSULTS TEAR YOU DOWN

  1. You’re being such a try-hard

    1. Why is it a bad thing to try hard?

    2. Did you expect that it would be easy?

  2. You’re such a wannabe

    1. Why is it bad to WANT to be something more than what you currently are?

    2. Why is it bad to WANT, in general? It’s not a zero sum game. We can rise up together.

  3. You’re overcompensating

    1. DING DING DING DING DING DING DING DING DING

    2. My eyesight is very very bad. I’m really glad I have contact lenses now.

      1. YEAH NO SHIT

      2. WOWWWWWWWWW

      3. IT’S ALMOST LIEK, I DUNNO

      4. BLINDNESS IS BAD OR SOMETHING

      5. WUBBALUBBADUBDUB

      6. WHOOP THERE IT IS

      7. IT’S ALMOST LIKE TALL MEN GET MORE RESPECT

      8. AND BEAUTIFUL WOMEN GET BETTER TREATMENT

      9. AND IT’S ALMOST LIKE, I DON’T FUCKING KNOW

      10. THE REST OF US WANTED SOME RESPECT AND BETTER TREATMENT

      11. NO SHIT SHERLOCK

      12. WELL, IT’S NOT ROCKET SCIENCE

      13. “In bird language, please”

      14. (Let’s get ready to partaaayyyyy)

Did you learn a lot about communication and the ways of the world? Okay, now go BE HONEST regarding your own feelings and lived experiences! JUST BE HONEST!! 

Q&A: So You Want to Become a Professional Artist

It’s been quite some time since I’ve updated this blog, which is unsurprising given the force with which 2016-2017 demolished my personal life. Luckily I've gotten over the worst of it, so here's to a happy and productive 2018! Among other goals, I've decided to revive this blog with the hope of turning it into a useful resource for would-be artists and professionals alike.

The following Q&A was copied from an email response to Monze Nunez, a student from Portland who interviewed me for a school project. I also get a lot of these questions from parents and their kids, so I've tried to keep my answers as honest and helpful as possible!

blog_header_artistinterview.jpg

1) How has your job changed since you started?

Art jobs have gotten more competitive over time, especially with globalization on the rise. Many of the more technical art jobs have been outsourced to places like China, India, and Korea… for instance, one of the game companies I worked for outsourced a bunch of their production art to a much cheaper Chinese studio. This made the in-house artists justifiably nervous, and I’ve since learned that we artists need to be constantly updating our skillsets in order to stay competitive.

This competitiveness is what pushed me to become quite proficient with the entire Adobe Creative Suite, while cultivating tertiary skills (UI design, Product Design, Photography) in addition to my primary skill (Illustration). It’s not easy staying up to date with multiple skills/software, but being a jack-of-all-trades is definitely a boon to any artist's career.

2) What advice do you have for someone considering this job?

It may sound harsh, but my advice to about 90% of wanna-be artists would be, “don’t do it, unless you can’t imagine doing anything else.” Artists have to weather a lot of rejection and market ups and downs. If you’re easily discouraged and not especially self-motivated, then this really isn’t the job for you.

If you know for sure that you want to pursue art as a career, then I suggest you start building up a portfolio while developing your technical skills through online courses like Schoolism and CG Master Academy. These courses offer guidance (and video critiques!) from working professionals for a fraction of the cost of a college course. 

I haven’t heard from too many artists who recommend going to art school, given the exorbitant costs associated with getting an art degree these days. This strikes me as somewhat predatory on the part of colleges and private lenders, so please do your research to determine whether or not art school is the right choice for you.

3) How did you know this was what you wanted to do? Did you consider anything else?

Yes, I considered MANY career choices other than art. As a kid I was always considered “gifted” at math and science, which I suppose is to be expected since both of my parents are engineers who encouraged and fostered my math skills. My parents strongly advised me to pursue a viable career as an Engineer or Pharmacist; in fact, I started out in the U of M Engineering College and finished up with a science degree to fulfill their Pre-Pharmacy requirements. While at college, I worked as a Pharm Tech at a retail pharmacy and also volunteered as a student researcher in an Orthopedic Surgery Laboratory. I quickly determined that I had neither the patience nor inclination for laboratory research, and working in a retail pharmacy made me bored out of my skull. So it was back to the drawing board, as they say.

I realized that I wanted to pursue art while I was at University, because most of my free time was spent drawing and it was by far my most enjoyable and long-lasting hobby. I’ve been drawing since I could hold a pencil, so I really can’t imagine a life without art. At first, I was scared because I didn't have an art degree or any formal art training at all. Fortunately, this was an easy hump to get over because most companies only look at your experience and portfolio!

4) How has technology changed your job?

I use technology every day for my job, so it’s fair to say technology has been absolutely crucial to my workflow. I’m primarily a digital artist, so most of my work is drawn on the computer using Adobe Photoshop and a Wacom Cintiq. I love the immediacy and cleanliness of digital art. Even when I create traditional media paintings to sell at Pike Place Market, I’ll still digitally sketch everything beforehand to save on time and paper.

I also utilize social media for self-promotion and connecting with fellow artists. Instagram and Twitter are particularly useful platforms for artists to share their work, and I’ve gotten several job offers and art tests through those sites.

5) How has the economy changed your job?

A bad economy can make people skittish and less willing to take risks, which is understandable since people have bills to pay and mouths to feed. The Seattle tech/gaming industry suffered a huge blow in 2017, when several game studios shut down and were forced to undergo massive layoffs—Runic Games and Motiga, to name a few. This made the job market even MORE competitive than it already was, and it just sucked for everyone involved in the industry because creatively-driven game studios with their own IPs are a rarity. Sometimes it feels like only gambling/casino games consistently make money, and, well… there’s not a whole lot of pride in making those. I know it sounds quixotic, but artists are idealists at heart and want to see their art used for something they can stand behind. (Other times, we’re just grateful to even have a job. It's a weird dichotomy.)

Witnessing all these layoffs that affected my friends in the video game and animation industries drove me to pursue more freelance work and self-dependent income sources. I began selling my artwork at Emerald City Comic Con in 2014 while I was working full-time at a game studio, partly because I wanted to pave the way for a side business. (And partly because my good friend Ken Taya roped me into it before I was entirely ready, haha!) Opportunities like that are around every corner, and seizing those opportunities as they come is a great way to ameliorate the effects of a bad economy.

6) How did you get your current job?

I currently work as a Craftsperson at Pike Place Market, where I manage my own booth as a small business. The job is extremely free-form in that you get to choose your own schedule, but it also requires a degree of grit and entrepreneurship that I lacked in the beginning. It’s been a humbling learning process.

I got the job by applying to become a Craftsperson online, and I was scheduled for an in-person art screening in the fall. Fortunately, they had a 2D artist opening at the time and I was admitted the same year I applied!

7) What are your opinions on people who say what you do isn’t a real job?

I have to admit that I haven’t really encountered anyone (who mattered) who claims that art is not a real job… many of my friends are professional artists in lucrative and well-respected fields, so that argument doesn’t hold water in the real world. If you’re making money doing art, then it’s a “real job” no matter how you look at it.

As for those “clients from hell” who strategically and purposefully undermine creative professionals—either by undervaluing their work or outright asking them to work for free—boy, do I have a bone to pick with them. It’s almost never worth your time to work “for the exposure,” since you could just use that time to create portfolio-worthy work that speaks to you personally. Furthermore, why would you want to work with someone who doesn’t value your time? Have some self-respect, do some research, and charge a fair wage tailored to each project. Your future self will thank you for it!


I hope these answers were helpful in some way, and I wish you the best of luck in all your professional pursuits. Take care and don’t stop creating!

Wing Luke Museum Exhibition: Tales of Tails

At long last, here are some pictures of the Wing Luke "KidPLACE" children's book exhibition that I worked on - my biggest collaborative art project to date! For the past 10 months, I worked closely with a small planning committee at the Wing Luke Museum (a historical heritage museum devoted to Asian American culture) to plan, design, and install the exhibition. Our team had free reign to transform a 10'x12' room into a lush, forest-themed exhibit titled "Tales of Tails." I was responsible for creating many of the printed designs as well, including the text panels and the reading panda illustration.

This project was headed by Minh Nguyen and involved many talented contributors. My friend Rodney Bambao did all the production design for this exhibit, even going as far as building a to-scale diorama of the whole thing! My friend Ken Taya did a bunch of the cute animal art, and I also roped in my husband Sam LaMonica to write all the text panels, since he works as an educational writer.

On opening day, I led a 2 hour art activity for a large classroom of children. The best part of that was after my art demo, when a bunch of the kids lined up to try out the digital tablet I brought. It was so much fun watching kids live-draw their favorite animals on the projection screen! It really lit a fire in me and I definitely want to pursue more teaching opportunities in the future!